Influenced by the concept art master Scott Robertson and his lessons in creating Unique Environments... |
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So the first thing is to try to find some shapes, shadows whatever that attires our look and we can give to it a new dimension, so looking at this abstract thing in the start i pulled out some rocks and a ship and some shapes in the back that could be buildings. Start to erase and draw just to give a more specific shape to things, no details just shaping and in a few minutes you new elements appear. As i clear the scene i discover new things...i choose colours that already exist at the moment. |
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As I keep shaping i see a sea in front of me or maybe a short of a lake, a city comes out from far away and i have some vertical lines that i may use them as tubes or something. I try to make some reflections in the water (just basic shapes to have the feeling) and also gives a more strong shape to my ship...that is in wrong perspective (thats why we need guides)...ok see what we ve got at the moment |
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As I draw i concetrate in this left side with these massive vertical shapes that i will try to change them, because i want to give some depth...i ll start to shape the middle level batween the rock on the front and the far away building...i start a game of colour values just to have the depth and the shadows and lighting in several areas can help very much... i also correct the look and the perspective of the ship and leave it for the moment. |
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